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Does the new Terrain system support run-time modifications at real-time speed?

Discussion in 'World Building' started by strich, Oct 6, 2019.

  1. strich

    strich

    Joined:
    Aug 14, 2012
    Posts:
    375
    I have a 2018.1 project that makes heavy use of real-time terrain modification as a core feature of the game. Previously, to make this work I used Unity terrain ONLY for the physics colliders at a much lower resolution than the visual terrain system I built from scratch. So I basically had to update both systems in real-time. It worked fairly well.

    I've left it abandoned for awhile now and have planned to come back to it. I was wondering if I could now use the new terrain package by Unity to consolidate my work into a single heightmap that updates both physics and the visual mesh.