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Does the GestureSettings.ManipulationTranslate not work with clicker?

Discussion in 'VR' started by Hodgson_SDAS, Oct 10, 2016.

  1. Hodgson_SDAS

    Hodgson_SDAS

    Joined:
    Apr 30, 2015
    Posts:
    123
    Hi,

    I can't seem to get the GestureSettings.ManipulationTranslate to recognize when I translate with the clicker.
    Is this intentional? Or am I doing something wrong?
     
  2. pfreese

    pfreese

    Unity Technologies

    Joined:
    Feb 23, 2015
    Posts:
    85
    I haven't verified this specifically against ManipulationTranslate gestures, but I have noticed that when using the clicker, there's a tendency to have the hand/arm lower where it's likely to be out of sensor range. Is it possible this is what you are seeing?
     
  3. Hodgson_SDAS

    Hodgson_SDAS

    Joined:
    Apr 30, 2015
    Posts:
    123
    I don't think the clicker needs to be in sensor view.
     
  4. pfreese

    pfreese

    Unity Technologies

    Joined:
    Feb 23, 2015
    Posts:
    85
    It doesn't need to be in sensor view for tap/hold events, but the hand *would* need to be visible by the sensors to generate manipulate/navigate translation events. However, I just did some testing and it seems I'm not getting tap events from the clicker in our latest build. Please submit a bug report for this.