Do they actually review assets during that review period or just run a virus scan then publish. Because I am constantly seeing the following submission rules violated: 1.2.c No aspect of a package will be allowed to promote or redirect users to other marketplaces or digital stores. See promotion to go to their personal digital stores all the time. 1.4.a If you are an Online Service, such as a monetization service, ad-network, back-end hosting service, analytics system or other service where a variable amount of money changes hands after the user downloads your SDK or plugin, you may not upload your SDK or plugin. Services must register as an Asset Store Service in order to distribute on the Unity Asset Store. Services can register by contacting Macy Mills. Service submissions that include non-proprietary content will be rejected unless non-proprietary content is a registered Asset Store Service or is under an open-source license that we support. See back end upgrade update and subscription models from time to time. 1.7.b Submissions that require a user to register, sign up or pay extra costs for a package to fully function will be rejected. Most certainly must register on their website to use some assets at all (at least 1 I know of anyway) 1.7.c Packages that include watermarks or otherwise obstruct the use of the product will be rejected. I see this from time to time. 1.7.e Submissions that have any artificial limits implemented on functionality or usability will be rejected. Hello...the ones with ccu limits, those are artificial limitations imposed on assets. Also the one about standard assets folder is violated a lot as well, that one more than most, but that one I don't consider all that big of a deal, the above are huge deals,there is one asset in particular that violates ALL of the above.