Hello everyone, I have some questions about UnityAds bannerAd (on an Android Game in development process): 1-) As far as I tested the build of my game on my android phone, the Advertisement.isShowing does not return true, even if bannerAd is displayed on the screen and the internet connection of my phone is on. So, does this Advertisement.isShowing only check the showing of video/rewarded video ads and not the bannerAds? May anybody confirm that? 2-) What is your way to implement bannerAd considering some scenarios? For example: If the user turns the internet connection of device on and off on some periods, what is your logic to keep your bannerAd live as far as possible? 3-) How do you control whether the bannerAd live or not? 4-) Do I have problems If I call the Advertisement.Banner.Show method one after another on certain periods, for example once a minute?