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Does Terrain Detail Mesh work?

Discussion in 'World Building' started by DarkEcho, Feb 13, 2019.

  1. DarkEcho

    DarkEcho

    Joined:
    Jul 7, 2014
    Posts:
    162
    Im having the age old problem of, 'My terrain detail mesh is not showing'.

    Ive looked around on Forums & YouTube, ive tried the solutions of 'Draw', 'Draw Distance', .blender to .fbx etc etc. Ive looked at the Unity documentation & YouTube for FAQs & how to set up detail meshes, no such documentation exists.

    Has anyone managed to get this working? From what I can tell from the community, in seriousness, it does not work.

    Grass texture works fine. Detail mesh, does not.
     
  2. GameDevCouple_I

    GameDevCouple_I

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    Oct 5, 2013
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    I wouldnt hold your breath for an answer, it seems the unity devs in this subforum will only reply to questions about probuilder. I have asked this question in many different ways, I even have a thread going right now about hDRP grass but I just am not getting any answers.

    Hopefully someone will give us an answer at some stage as its getting very irritating being given the run around constantly.
     
  3. DarkEcho

    DarkEcho

    Joined:
    Jul 7, 2014
    Posts:
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    From what I can tell from other threads, there is no answer, which sadly makes the feature somewhat, redundant...
    Agreed.
     
  4. wyatttt

    wyatttt

    Unity Technologies

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    May 9, 2018
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    @DarkEcho Which version of Unity and Render Pipeline (if any) are you using?
     
  5. GameDevCouple_I

    GameDevCouple_I

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    latest 2018, and HDRP

    @wyatttt Thanks for getting back!
     
  6. CityGen3D

    CityGen3D

    Joined:
    Nov 23, 2012
    Posts:
    186
    I've also run into this issue over the years.

    A few things can help:
    • Make sure your detail prefab doesn't have a collider;
    • Make sure it's made up of only one mesh;
    • Make sure it only has one material;
    If all these things are true then I think the detail mesh works.
    It just makes it much harder to use because a lot of assets won't be compatible without some extra work.
    I purposely setup CityGen3D defaults to only use billboard texture detail, for this reason.
     
  7. wyatttt

    wyatttt

    Unity Technologies

    Joined:
    May 9, 2018
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    HDRP doesnt have the VertexLit shader that is used for Detail Meshes yet. Not sure when that will be included in a package release
     
    GameDevCouple_I and hippocoder like this.