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Does SteamVR 2.0 support Oculus?

Discussion in 'VR' started by kraaazy, May 1, 2019.

  1. kraaazy

    kraaazy

    Joined:
    Dec 31, 2015
    Posts:
    20
    I understand that I will be able to use the Rift with Steamvr2.0, but can you submit an app to the Oculus store if it has been developed with SteamVR 2.0?

    I saw this: https://uploadvr.com/oculus-port-rift-games-vive/ where it talks about how Oculus made it easier to devs to support SteamVR when building with Oculus integrations, but does the reverse work?
     
  2. CatDevPete

    CatDevPete

    Joined:
    Aug 30, 2012
    Posts:
    17
    I would at least presume that Oculus would not approve the app if there are dependencies on SteamVR which would prevent it from either running similar to how you described the app on the store, or prevent it from running properly at all.

    Whether Oculus would block you for even having SteamVR integrations on the oculus store version, I'm more uncertain on. But I would think they'd be fine as long as the app can work without steamVR, and doesn't force steamVR to open when playing on the oculus launcher.

    Hopefully someone knows more, but if you haven't done so, I would send a ticket to oculus support about this as well.