Hi, I want to create this effect: which in my opinion should be created like this: base grid (no glow) Blue glow grid Orange glow grid and a mesh (sphere) set as a child of these 2 rectangle in the example that makes the glowing grids display only within that sphere volume. I know this is possible with shader programming but i never got the chance to dive into that, am wondering if its possible to do it with shader graph cause last time i checked (months ago) it wasn't. Thank you