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Does setting a GameObject to Inactive allow it to be excluded from Lightmapping?

Discussion in 'Global Illumination' started by Brandgage-1, May 3, 2018.

  1. Brandgage-1

    Brandgage-1

    Joined:
    Nov 15, 2017
    Posts:
    32
    As in,

    Say I have 4 "Locations" in my scene. If I set 3 of them to inactive and then bake a lightmap, will it still bake a lightmap for those 3 locations?

    The GameObjects are static of course.