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Question Does runtime navmesh baking include Entities or only GameObjects?

Discussion in 'Navigation' started by todorus, Mar 13, 2024.

  1. todorus

    todorus

    Joined:
    May 23, 2016
    Posts:
    1
    Hi all,

    I'm experimenting with DOTS to see if my simulation game is feasible in Unity. What I am running into now is that I want to generate a town which is made up out of Entities. This seems to work when I put some entities down in the editor and press the bake button, but not when I generate entities at runtime and call
    NavMeshSurface.BuildNavMesh()
    .

    That got me thinking: at edit time, there are no Entities yet, just GameObjects that are going to be converted into Entities. So what the NavMeshSurface is actually using are still GameObjects. Is this a limitation of NavMeshSurface, or should this be possible, and I need to do some debugging in my town generation code?