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Question does Rigidbody.AddTorque uses the Newton meter SI units, or any kind of unit we can refer to

Discussion in 'Physics' started by unity_m7ZXR_AopTQQYg, Sep 13, 2020.

  1. unity_m7ZXR_AopTQQYg

    unity_m7ZXR_AopTQQYg

    Joined:
    Jun 26, 2019
    Posts:
    2
    Hi,

    I'm quite new to unity physics, and I would like to know If there is any kind of unit for the Torque we can add to a rigidbody (I have a torque value in Newton meter).
    If not, does someone know a way to convert to unity units (or does someone know how works the Torque system of unity, and if he's similar to real life).

    Thanks a lot for helping.
     
  2. Edy

    Edy

    Joined:
    Jun 3, 2010
    Posts:
    2,508
    Physics in Unity always use SI units, so yes, torque is Newton-meter (Nm).
     
  3. unity_m7ZXR_AopTQQYg

    unity_m7ZXR_AopTQQYg

    Joined:
    Jun 26, 2019
    Posts:
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    Okay, thanks a lot!
     
  4. JamesArndt

    JamesArndt

    Joined:
    Dec 1, 2009
    Posts:
    2,932
    This is good to know! I am trying to work on virtual rocket engines for NASA's new SLS rocket, they are these RS-25 engines from the space shuttle era. I wanted to know what the real-world unit of force was going to be when using the AddForce functionality to "power" these engines. I basically want to be able to represent real world units in any UI and in the actual pressure or force exerted by these engines. Same for the weight of the rocket's components.
     
    Edy likes this.