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Bug Does Realtime Global Illumination breaks GPU instancing?

Discussion in 'General Graphics' started by paulatwarp, Nov 17, 2023.

  1. paulatwarp

    paulatwarp

    Joined:
    May 17, 2018
    Posts:
    135
    It seems that if you bake realtime lightmaps, any materials with GPU instancing enabled, instance correctly in the Editor in the Frame Debugger. However, if you then run the project - or if you close the editor and open it again, the instancing breaks.

    Is this a bug?

    (I'm using the built-in pipeline)
     
  2. paulatwarp

    paulatwarp

    Joined:
    May 17, 2018
    Posts:
    135
    This happens for me on both the 2021.3 and 2022.3 versions.