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Does Post Processing Stack work in WebGL?

Discussion in 'WebGL' started by cjenningsart, Jul 30, 2018.

  1. cjenningsart

    cjenningsart

    Joined:
    Apr 8, 2013
    Posts:
    1
    Hello,
    I have been looking to see if there is any documentation that says you can or can't use post processing stack in webGL. I ran a build with it enabled and in unity 2017.3.0f3 the effects show up of course while set to WebGL build platform, but not showing any of the post processing effects while running in firebox after build. If it can't be done I understand but if it can any ideas to why it wouldn't be working. Any thoughts?

    Thanks in advance,
    Chris
     
  2. sumpfkraut

    sumpfkraut

    Joined:
    Jan 18, 2013
    Posts:
    200
    It should work since WebGL 2.0
    I use the Post-processing fom unity and it works in Chrome, Firefox, Safari and Edge.
    (Only AA don't work in Edge -> MSAA from the Camera)
     
  3. LilGames

    LilGames

    Joined:
    Mar 30, 2015
    Posts:
    276
    What does "Edge -> MSAA" mean? (*figured out later you were talking about the Edge browser :D)

    I came to this thread with the same question as OP. Everything I read seems to suggest the PPS shoudl work, but for me, it all turns off when run WebGL. (Works 100% in editor)
     
    Last edited: May 9, 2019
  4. sumpfkraut

    sumpfkraut

    Joined:
    Jan 18, 2013
    Posts:
    200
    The MSAA option in the Camera don't work in Edge. But you can try a different AA with post effects.
    I did not continue there, because i ignore browsers without WebGL 2 support.
     
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