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Bug Does particle culling even work?

Discussion in 'General Graphics' started by lejean, Feb 24, 2021.

  1. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    354
    When I check the values for a procedural, looping particle in 2019.4.20 I get these logs.

    particle print.png

    It never changes even when my camera is nowhere near the particle.
    I tried changing the particle Culling mode to automatic, pause but doesn't change anything.

    Maybe it does get culled and those print values don't relate but who knows.
    How could I debug this?
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    4,894
    Those values are nothing to do with culling.
    You could try getting the ParticleSystemRenderer component and checking the isVisible property.
     
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