Playing around with NfG trying to calculate if it works for me or not to develop a small tactical RPG with 1-4 players per playthrough. Obviously with Relay and Lobby and all. Everything looks promising, except for one thing. I couldn't find anything which would resemble Photon's 'offline mode', where basically they feed back all the RPCs and everything into the same game, essentially render the game to single player and all connected players are the same local player. This means we don't need to architect our game code around these two modes, everything can go through the usual RPC calls and all normal synchronization, the final game looks like a connected game, but in reality it's a single player mode, where the local player can play alone or even steer all the "connected" characters. Am I just missing something painstakingly obvious or is it not a feature? If it is not a feature, is it possible to have it as a feature? This essentially cut the complexity of all connected code in half since we don't need to check for game mode constantly and making branches for them.