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Does large terrain navmesh.asset file can be cut into many small ones in New Terrain System?

Discussion in 'World Building' started by goodmanyouknow, Jul 4, 2019.

  1. goodmanyouknow

    goodmanyouknow

    Joined:
    Jul 26, 2018
    Posts:
    1
    previously in navmesh, baking a large Terrain will get a very large navmesh.asset file, if the new terrain system can separate the navmesh.asset to each terrain tile, which make the navmesh to be cut into many small navmesh.asset. And, combine togather in runtime?