In earlier version, I've been using the former Cache Server as a single, standalone installation on my single development PC where I've been developing private one-man project games ;-) It seemed to me that this was helping A LOT for speeding up build time. I am develping on a quite powerful PC with plenty of RAM and a decent CPU, so I guess that wasn't the wrong idea. Now I am wondering whether the new UnityAccelerator can give me the same benefit? Or is it a dump idea? I understand, of course, that UA is designed to mainly power team development, using a centralized server, but this is not my scenario. Anyone having experience with such a way to use it?