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Does I have to install the packages if I'm using Cloud Build?

Discussion in 'Unity Build Automation' started by DeepShader, Dec 3, 2018.

  1. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    682
    Hello there,
    does I have to install all the platforms (like Windows, Android, iOS, ...) if I'm on a Mac and I'm using Cloud Build?

    I mean, is there a good reason why I should install all the packages if I'm using Cloud Build?


    Thank you :)
     
  2. ollieblanks

    ollieblanks

    Unity Technologies

    Joined:
    Aug 21, 2017
    Posts:
    460
    Installation of all of the platform modules is not required if you are using Cloud Build, although I would advise that you do install all platforms that you are planning to build for, simply because building locally in the Editor is the most powerful troubleshooting step if you run into build failures.

    Hope that helps.
     
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  3. DeepShader

    DeepShader

    Joined:
    May 29, 2009
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    682
    Ok, so you suggest to install all modules and build locally?

    In which case is Cloud Build useful if it would be better to build locally?

    BTW: Does Cloud Build supports IL2CPP Windows build if I'm on a Mac?
     
  4. ollieblanks

    ollieblanks

    Unity Technologies

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    Cloud Build is designed to improve build workflows by providing build automation, build sharing, building concurrently for multiple platforms, notifications and much more. It is not designed to be as a replacement for local building, so in some cases building locally would be the preferred method.

    Windows IL2CPP is not currently supported on Cloud Build, but is something that we are currently working on.
     
  5. DeepShader

    DeepShader

    Joined:
    May 29, 2009
    Posts:
    682
    Ok, thank you :)