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Does headless mode still use GPU acceleration?

Discussion in 'Editor & General Support' started by chenyuchih, Mar 29, 2016.

  1. chenyuchih

    chenyuchih

    Joined:
    Jun 3, 2015
    Posts:
    37
    We are making a stress test on our unity game headless server at linux os.
    But after testing we found an odd result.
    The performance is better in PC i7-3770 (200 player per cpu core) than azure D1V2 E5-2673 (80 player per cpu core).
    We are suspect maybe Unity use GPU acceleration on PC. Can anyone confirm this?
     
  2. chenyuchih

    chenyuchih

    Joined:
    Jun 3, 2015
    Posts:
    37
    update.
    After running sysbench, we found some interesting fact.
    The cpu frequency of azure is slow than our PC (20% more time to compute same number of instructions)
    And the time to call gettimeofday() is insane long (20 times long than pc)
    We may tend to use other cloud vendor.