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Does HDRP work with VR?

Discussion in 'AR/VR (XR) Discussion' started by DigitalAdam, Sep 18, 2019.

  1. DigitalAdam

    DigitalAdam

    Joined:
    Jul 18, 2007
    Posts:
    1,202
    I have a Oculus Rift S, running Unity 2019.2.5f1, Oculus Integration v1.4, with HDRP enabled.

    When I create a new scene and throw down a plane, a sphere and OVRPlayerController prefab, the right eye has issues with meshes disappearing when I turn my head. At certain times if I turn my head the entire right eye only shows the skybox, bit if I keep turning my head the meshes come back in view.

    If I run the Oculus Integration demo scenes, they work fine. I'm thinking it has something to do with the HDRP settings.

    If I remove the Render Settings and Post Process in my scene, everything works fine.

    If I only use the default camera without the OVRPlayerController prefab, it also works.

    Thoughts? Thanks.
     
    Last edited: Sep 18, 2019