Search Unity

Does anyone know what type of stack trace this is?

Discussion in 'Android' started by trooper, Jul 29, 2019.

  1. trooper

    trooper

    Joined:
    Aug 21, 2009
    Posts:
    748
    I'm trying to figure out what type of stack trace this is, it's from an android debug build version 2018.4

    It's from a log error that we report to Bugsnag.

    Anyone know how I can turn this stack trace into something readable?

    There is no Master Audio prefab in this Scene. Subsequent method calls will fail.
    unknown #0 0x7ea40b7100(libunity.so)
    unknown #1 0x7ea440d0ec(libunity.so)
    unknown #2 0x7ea440cfec(libunity.so)
    unknown #3 0x7e9e446d0c(libil2cpp.so)
    unknown #4 0x7e9e446e08(libil2cpp.so)
    unknown #5 0x7e9a850040(libil2cpp.so)
    unknown #6 0x7e9da5b974(libil2cpp.so)
    unknown #7 0x7e9a9d5414(libil2cpp.so)
    unknown #8 0x7e9e446254(libil2cpp.so)
    unknown #9 0x7e9b3b3da8(libil2cpp.so)
    unknown #10 0x7e9b414a2c(libil2cpp.so)
    unknown #11 0x7e9b3cb000(libil2cpp.so)
    unknown #12 0x7e9b495f90(libil2cpp.so)
    unknown #13 0x7e9e438924(libil2cpp.so)
    unknown #14 0x7e9e449284(libil2cpp.so)
    unknown #15 0x7e9e44bee8(libil2cpp.so)
    unknown #16 0x7e9d7019b8(libil2cpp.so)
    unknown #17 0x7e9d701c24(libil2cpp.so)
    unknown #18 0x7e9bb755ac(libil2cpp.so)
    unknown #19 0x7e9a9649a8(libil2cpp.so)
    unknown #20 0x7e9e307fc8(libil2cpp.so)
    unknown #21 0x7e9da003d8(libil2cpp.so)
    unknown #22 0x7e9bcca968(libil2cpp.so)
    unknown #23 0x7e9a82f4e0(libil2cpp.so)
    unknown #24 0x7e9bd00bc8(libil2cpp.so)
    unknown #25 0x7e9bcff958(libil2cpp.so)
    unknown #26 0x7e9bcfe6a0(libil2cpp.so)
    unknown #27 0x7e9a7ac350(libil2cpp.so)
    unknown #28 0x7e9e303798(libil2cpp.so)
    unknown #29 0x7e9a6ae2f8(libil2cpp.so)
    unknown #30 0x7e9b07d3e8(libil2cpp.so)
    unknown #31 0x7e9b0b58f0(libil2cpp.so)
    unknown #32 0x7ea44d3aa4(libunity.so)
    unknown #33 0x7ea44c2fd4(libunity.so)
    unknown #34 0x7ea44bada4(libunity.so)
    unknown #35 0x7ea477c068(libunity.so)
    unknown #36 0x7ea477bf88(libunity.so)
    unknown #37 0x7ea465ca90(libunity.so)
    unknown #38 0x7ea466740c(libunity.so)
    unknown #39 0x7ea4667468(libunity.so)
    unknown #40 0x7ea4667648(libunity.so)
    unknown #41 0x7ea4445d10(libunity.so)
    unknown #42 0x7ea44401a8(libunity.so)
    unknown #43 0x7ec339cfe0(libart.so)
    unknown #44 0x7ec3393f88(libart.so)
    unknown #45 0x7ec2f02140(libart.so)
    unknown #46 0x7ec30b85e8(libart.so)
    unknown #47 0x7ec30b25a4(libart.so)
    unknown #48 0x7ec3364578(libart.so)
    unknown #49 0x7ec3386714(libart.so)
    unknown #50 0x7e88eab7dc()
     
    Last edited: Jul 31, 2019
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Is there a Master Audio prefab in this Scene ? :)
     
  3. trooper

    trooper

    Joined:
    Aug 21, 2009
    Posts:
    748
    There sure isn't. Be nice to know what methods are causing the error log.

    I don't want to indiscriminately put prefabs into the scene just because something is incorrectly trying to use it before I want it to.
     
    JeffDUnity3D likes this.
  4. trooper

    trooper

    Joined:
    Aug 21, 2009
    Posts:
    748
    Anyone know how I can turn this stack trace into something readable?