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Bug Does anyone know what can be done?

Discussion in 'Unity Hub' started by ALidskiy, Nov 19, 2023.

  1. ALidskiy


    Jun 27, 2023
    Does anyone know what can be done?

    All of my game mechanics are registered through FixedUpdate(Namely MouseLook and Moving), and in the enemy animation they are registered through OnStateUpdate, as a result it turns out that the enemy moves jerkily if I move relative to him.

    override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    if (agent.remainingDistance <= agent.stoppingDistance)
    agent.SetDestination(points[Random.Range(0, points.Count)].position);

    timer += Time.deltaTime;
    if (timer > 10)
    animator.SetBool("IsPatrolling", false);