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Does anyone know the difference between Unity Reflect and Unity Reflect Develop?

Discussion in 'Unity Reflect' started by YTCK, Aug 4, 2021.

  1. YTCK

    YTCK

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    Hi everyone, I am new to Unity and would like to know more about Unity Reflect Develop. As I know, Unity Reflect was separated into Unity Reflect Review, and Unity Reflect Develop in Apr 2021.

    Is there any difference between Unity Reflect and Unity Reflect Develop?

    The webpage mentioned that there is an SDK in Unity Reflect Develop. However, I can only see the source code in Github and package in Unity Pro. Where can I find the SDK?
     
  2. quintus_smit

    quintus_smit

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    Hi, the review version gives you access to the cad software plug-ins and the standalone viewer, so you can cancel share your project with others for viewing only. The developer version gives you the Unity project of the viewer and allows you to import your project I to the unity editor to create custom applications
     
  3. YTCK

    YTCK

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    Thank you for your reply! I know that Unity Reflect Review works with Unity Reflect Collaborate to share models with different people. Besides, the Unity Reflect Develop allows developers to work in the Unity Editor to make a custom viewer. I am confused about the difference between the old version (ie. Unity Reflect) and the new version (ie. Unity Reflect Develop). Both of them can also work with Unity Editor. So, what is the difference between them?
     
  4. DavidMenard

    DavidMenard

    Unity Technologies

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    Hey KoeyChu!
    They are the same thing :) We simply renamed the "classic" Reflect to Reflect Develop because we needed to make a distinction between it and Reflect Review.
    The licensing has changed a bit as well, we now have Deploy licenses for deploying the developed apps. Now that we have runtime services like Multiplayer and Annotations, we just couldnt scale with the old licensing model.
     
  5. YTCK

    YTCK

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    Hi David!
    Thank you for your reply!
    I am new to Unity. Does that mean the classic one (Unity Reflect) can't work with the new deploy license (with Multiplayer and Annotation)? And even if I build on top of the latest version of the source code from Github?
     
  6. DavidMenard

    DavidMenard

    Unity Technologies

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    Hey KoeyChu,
    We don't sell "classic" anymore, but if you did buy before we made the split, then the "classic" license will work across the board! It will allow you to access both Develop and Review, and will work for multiplayer and annotations as well :)
     
  7. YTCK

    YTCK

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    Thank you for your reply! The info. is very useful!
     
  8. Salinasdrgn

    Salinasdrgn

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    Mar 18, 2022
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    Hello, I would like you to clarify a doubt. When subscribing to Unity pro, does it include unity reflect develop and unity reflect review, or am I wrong?
     
  9. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Aug 24, 2021
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    Hey @Salinasdrgn, currently when subscribing to Unity pro, it DOES NOT include any Reflect product.
     
  10. vinfras

    vinfras

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    Hi everyone, I am new to Unity. Do you know when the new features presented in "reflect review" will be pushed to the "develop" version (annotations, hdrp support). I see that the github has not been updated yet. Or I am missing something? Please advice.
     
  11. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Hi, the GitHub repo was updated about 2 months ago, and this should have the annotations implemented. And currently the repo is only in URP. If you want it in HDRP, you can always change that yourself in the editor.
     
  12. vinfras

    vinfras

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    Thank you for your support.

    Viewer_3.1.0.png
    Please look at the screenshot of viewer 3.1.0 the latest one from the GitHub. The annotation feature(icon) is still not showing the viewer. When checking the folders, package file(com.unity.reflect.annotations-0.0.1-preview.180.tgz) is outside the ReflectViewer folder and no entry in ReflectViewer/Packages/manifest.json file. Like I said am new to Unity please help me on this.
     
  13. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Hi @vinfras, can you please take a look at your Unity Reflect Dashboard and find out if your project was exported to Cloud storage first? If your project WAS NOT exported to the cloud, the cloud icon will be in grey like below image:

    Screenshot 2022-03-23 102855.png

    The annotation icon will not show up unless your project is exported to the cloud. Please let me know where you export your project.

    When you export your project, you can select where you want to export to and you want to select "Cloud"
    Screenshot 2022-03-23 103510.png
     
  14. vinfras

    vinfras

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    Thank you for your reply.

    Reflect_dashboard.png

    As you can see in the screenshot, all my test projects are exported to cloud. Please guide me on further.
     
  15. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Hi @vinfras,

    Sorry, I just got confirmation from the development team has not made the annotation feature public on the repo. They will be available in near future, and I will let you know once it is there.
     
    Last edited: Mar 25, 2022
    vinfras likes this.
  16. vinfras

    vinfras

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    Thank you @Unity_Derek, appreciate your support.
     
  17. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Sorry, I just realised I made a serious typo on my last comment.
     
  18. vinfras

    vinfras

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    Mar 16, 2022
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    Hi @Unity_Derek

    I need a quick help from your side. What are the commercial licences need to take to develop a customized Reflect Viewer.

    And I need all the features in the iOS App-store version currently have (eg:'Corner Match', 'Annotation' etc). The Git code had so many features disabled.

    Guide me on this ASAP.
     
  19. Unity_Derek

    Unity_Derek

    Unity Technologies

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  20. vinfras

    vinfras

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  21. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Hello @vinfras,

    VisualLive is an off the shelf product that is separated from the Unity Editor. You don’t need Unity Pro license or Reflect License. However, you will need a VisualLive license to be able to use it.
     
    vinfras likes this.
  22. vinfras

    vinfras

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    Mar 16, 2022
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    Hi @Unity_Derek ,

    I want to know if I purchase the Reflect Develop licence now, is it possible to get the updated code of 3.2.1(released in Aug 2022) viewer including annotation UI and all for further customization. The code from the Git-repo(3.1.0) is having many issues and no annotation feature so I need the current viewer code. Please reply asap.

    Thanking you.

    versions.png
     
  23. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Hi, I just had reply from the Product team that there is no immediate plan for release Git-repo version 3.2.
     
  24. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Aug 24, 2021
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    Hi,

    If you download the repo and look into the package folder, there is a zip package that contain the annotation API. But the UI is not included. I hope this helps.
     
  25. vinfras

    vinfras

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    Mar 16, 2022
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    hi @Unity_Derek ,

    Can you please tell me which file(code) is doing the object selection in the current Git repo. I want to do some customization while selecting an object.
     

    Attached Files:

  26. Unity_Derek

    Unity_Derek

    Unity Technologies

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    Aug 24, 2021
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    Hi,

    You can start take a look at the "BimUIController" and "UISelectionController" scripts.
     
    vinfras likes this.
  27. vinfras

    vinfras

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    Mar 16, 2022
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    thank you @Unity_Derek, it is a quick reply.