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Does anyone know how to make characters or Rooms / levels ?... Or even sceneray

Discussion in 'Getting Started' started by Labinator, Sep 26, 2015.

  1. Labinator

    Labinator

    Joined:
    Dec 28, 2014
    Posts:
    39
    Like I dont understand where to make the products for the game like its cool I can make a game but where do I make characters ? thanks in advance
     
  2. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    3,510
    Assets are made in an external program. Photoshop/GIMP/Paint for 2D, and Blender/3DSM/C4D/Maya/etc for 3D models.

    GIMP and Blender are both free and have plenty of tutorials around the Internet for creating game appropriate content.

    If you're not the creative type and have the clams, there are lots of assets available on the Asset Store like this one, just as an example. Alternatively if you really want to create them yourself but just refuse to work outside Unity, there are extensions available in the Asset Store for creating 3D models, though they can be a bit tricky to master as well.
     
  3. Labinator

    Labinator

    Joined:
    Dec 28, 2014
    Posts:
    39
    Thank you so much! I heard I may have to go to a university to learn more about animation in 3d?
     
  4. starlock

    starlock

    Joined:
    Oct 31, 2014
    Posts:
    5
    I'm not an expert, but having had a good play with Blender ealier in the year I can recommend it.

    It's a bit shortcut key heavy and takes a bit of getting used to, but there are lots of fantastic tutorials on models, animation, and rigging on Youtube etc.

    I found some of the vids really inspiring, it's amazing what the experts do with it! I only stopped playing with it because I have 3 very young kids so any developing I get time to do will have to be on a very basic quick level.

    Not sure if you need to go to Uni? depends on how disciplined you can be with self teaching I guess. It would be a lot cheaper to teach yourself, having paid my way through two degrees I'm positive of that! lol
     
    Last edited: Sep 26, 2015
  5. Martin_H

    Martin_H

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    Jul 11, 2015
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    4,433
    Becoming an artist is the hard part. Compared to that using any program is "trivial", even blender and zBrush. Yet many people already give up there because learning the tools "is too hard". University can help a bit with becoming an artist, but you have to do the work yourself in the end. Also they won't teach you software usually.
     
  6. Schneider21

    Schneider21

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    Feb 6, 2014
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    3,510
    We live in a wonderful age of information, and you can learn so many things for free using the Internet. Persistence, patience, and practice.

    I have no formal training in any type of art or design, yet I can make simple environments and objects for my games just fine. If I want something more advanced or stylistic, I'll buy something from the Asset Store or hire an artist.
     
    starlock likes this.
  7. Labinator

    Labinator

    Joined:
    Dec 28, 2014
    Posts:
    39
    The most dificult thing isnt really making the Model and such, its more of learning all the damn buttons on the layout and how to use them lol
     
  8. Schneider21

    Schneider21

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    Feb 6, 2014
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    3,510
    I quite disagree. While learning a new tool is often confusing at first, over time you will figure it out. Making a well-crafted, polygon-efficient, aesthetically pleasing model (that animates well if necessary) is a skill that takes a time and talent.

    Just like knowing where all the notes are on a piano doesn't make you Mozart, learning a modeling program doesn't make you an artist. But if you take the time to learn the tool, and then practice, learn, and push yourself, you have just as good a shot at success as anyone.
     
    Martin_H likes this.
  9. thesnowdog

    thesnowdog

    Joined:
    Sep 28, 2015
    Posts:
    12
    With regards to making models yourself, and drawing too, all you need to remember is that EVERYTHING is made up of basic shapes.

    Once you break down an object into what basic shapes it's made up from it becomes a great deal easier to draw or build into a 3D model.

    ZBrush and ZSpheres make creating organic models in particular very quickly and easily compared to other modelling programs such as Max, Maya and Blender.
     
  10. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    3,510
    I can't recommend Blender enough. At work I'm currently implementing models that an artist is creating for me using Cinema4D, and it's been far from a smooth process.
    1. Blender is free. Free as in Free Beer.
    2. From what I can tell, Blender's UV editing is much easier to work with than C4D's. He's having a hell of a time mapping things correctly, and I believe he's a bright young man.
    3. 1 unit in Blender = 1 unit in Unity = ~1 meter.
    4. Did I mention it's free?
     
    starlock likes this.