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does any body have problems with terrain on vita

Discussion in 'PSM' started by blackbird, Apr 17, 2014.

  1. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    does any body have problems with terrain on vita ? is there any alternative solution to have a terrain without big hit in the framerate
     
  2. Mementos

    Mementos

    Joined:
    Sep 25, 2012
    Posts:
    79
    Yeah, terrains are a big performance hit, on all mobile plattforms. (tried terrains on vita, it was horrible, sometimes it didnt even started the lvl) For mobile platforms, you should convert your terrain into an mesh, for example with this tool:
    https://www.assetstore.unity3d.com/#/content/582
     
  3. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    588
    thanks for the advice i got runnig a terrain at 32 frame but i was using advance terrain shader i think the default one is a fixed shader or something like that i think the issue is in the shader more than a geometry problem