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*Does Any Android 2D Textures compression format works?

Discussion in 'Android' started by Lorrak, Mar 21, 2021.

  1. Lorrak

    Lorrak

    Joined:
    Sep 17, 2019
    Posts:
    50
    does unity2020.3 urp10 supports any Android textures ? just curious, cuz can't get any working properly with terrain texture array, did clean install, did clean project

    'ETC2_RGBA8' is not supported on this platform. Decompressing texture. Use 'SystemInfo.SupportsTextureFormat' C# API to check format support.
    UnityEngine.Texture2DArray:.ctor (int,int,int,UnityEngine.TextureFormat,bool,bool)
    and so on
     
    Last edited: Mar 21, 2021
  2. Lorrak

    Lorrak

    Joined:
    Sep 17, 2019
    Posts:
    50
    "If you need support for older devices, or you want additional Crunch compression, then all GPUs that run Vulkan or Metal or OpenGL ES 3.0 support ETC2 format. The resulting image quality is quite high, and it supports one- to four-component texture data. OpenGL ES 2 devices do not support the ETC2 format..."
    lol, and im using on vulkan and openGL..