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Documentation lacks important information about light probes and dynamic batching/GPU instancing

Discussion in 'Documentation' started by LunaTrap, Jan 5, 2018.

  1. LunaTrap


    Apr 10, 2015
    I just spend 5 hours trying to figure out why my bullets casings were not being batched by instancing when extracted from a gun. I figured it out by trial and error, it turns out on deferred rendering, light probes break batching for dynamic objects. 5 minutes after I solved the mystery I found this post with the same conclusion:

    I don't remember this being in the documentation for light probes, rendering paths or batching.

    Can we please add this information so no other person has to suffer what I did?