Search Unity

  1. Get all the Unite Berlin 2018 news on the blog.
    Dismiss Notice
  2. Unity 2018.2 has arrived! Read about it here.
    Dismiss Notice
  3. We're looking for your feedback on the platforms you use and how you use them. Let us know!
    Dismiss Notice
  4. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  6. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  7. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  8. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Documentation for ClientScene.RegisterPrefab

Discussion in 'Connected Games' started by lejean, Jan 9, 2016.

  1. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    148
    scourgey likes this.
  2. hexagonius

    hexagonius

    Joined:
    Mar 26, 2013
    Posts:
    78
    - NetworkServer is not a singleton, use it as is without instance
    - NetworkServer.Listen()
    - ClientScene.Ready()
    - There's nothing close to similar with this. The closest thing I could find is registering MsgType.Ready on the client via
    Code (CSharp):
    1. NetworkManager.client.RegisterHandler(MsgType.Ready, ReadyMessage);
    2.  
    3. public void ReadyMessage(NetworkMessage networkMessage)
    4. {
    5.    Debug.Log("Client Ready! ");
    6. }
     
  3. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    148
    Post is 2 years old mate, I probably figured it out :p
     
  4. hexagonius

    hexagonius

    Joined:
    Mar 26, 2013
    Posts:
    78
    Yeah, I know, but I was frustrated finding only incomplete posts and questions about the topic while I was looking for answers that I just wanted to relieve myself this way :)