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Do you touch your completed game again?

Discussion in 'Game Design' started by Batman_831, Dec 7, 2015.

  1. Batman_831

    Batman_831

    Joined:
    Oct 17, 2014
    Posts:
    106
    After publishing a game, releasing an update or two I don't feel like touching the game again. It happens a lot to me. After working on a thing I throw it. Old unity projects look like garbage to me now. When I look at the source code of my old games I feel like I can now code lot better than that and I don't even want to mess with it, this is probably because of my poor coding habits and un-documented code but I wonder if it's in human nature to leave completed things and move forward.

    Anything you suspect in the game design is the cause for it? I guess it's my nature after all.
     
    Last edited: Dec 10, 2015
  2. angelo90

    angelo90

    Joined:
    May 13, 2014
    Posts:
    40
    I havent gotten around to finishing a game and publishing it yet, so can't comment on that part, yet i still have something to add (and gz on finishing games btw! :) )

    But when i work on my game and finish alot of bug fixes or add new updates to it, i always have this feeling of regret and exposure when i publish the new build out to the public to try. Which i really hate to get those feelings, cause it kinda kills my drive :/

    And yea, when i look back at previous (unfinished) projects ive made i dont wanna touch them, something in me says "this is how you used to do it, but you've gotten better", so they're kind of a "trophy"? lol

    Anyways yea, i hope you can use my comment to something :p
     
    Batman_831 likes this.
  3. Master-Frog

    Master-Frog

    Joined:
    Jun 22, 2015
    Posts:
    2,302
    You cannot work on a work that has been completed, or else it was never completed.

    White gummy bears > all
     
  4. Batman_831

    Batman_831

    Joined:
    Oct 17, 2014
    Posts:
    106
    ah okay my mistake for using wrong phrase.
     
  5. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,822
    On my most recent released project, The Hero's Journey, I found that going back and supporting my project ended up with a small positive uptick in my game's ratings. I recommend blocking out some time after your initial release to perform support and bugfixes, it will help your work be better-received.
     
    Ryiah likes this.
  6. Gigiwoo

    Gigiwoo

    Joined:
    Mar 16, 2011
    Posts:
    2,981
    After release, I continue polishing, until I'm happy. Then, I too lose interest. It's not that I don't want to improve it, have ideas for where to take it, or hope that it could be more. It's that I feel like it's done - a chapter of my life is now out in the world, to live or die as fate decides. Then, I learn what I can, and move on. Sometimes, to new products, sometimes, to whole other life paths.

    Gigi
     
  7. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    I was playing a game on steam called magical brickout a circular brickout game -- which was similar to my old game - cyber brickout i realized they had a better control scheme then I had. So I went back to my game and started working on it again, this was 2 years after i had even looked at the project, realized it was still rubbish (after I released it on kong) so started working on my current project xmas brickout (which was actually one of my even older game templates I had from even before that).

    So just keep your old projects because you never know when the mood will strike you.
     
    Last edited: Dec 11, 2015
  8. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,663
    I wouldn't dare delete the sources to a project, even ones that flop and go nowhere, or ones I cringe at the code when I look at it after a couple years. Somehow I feel like hanging onto every digital item I've created, even if I have no ambition to ever touch it again. Then again I probably feel that way because I'm forever going back and picking bits and pieces of projects for use in new ones... like a library of projects I'll mesh together to create new Frankenstein projects haha