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Do you like polishing your games?

Discussion in 'General Discussion' started by Fissll, Feb 24, 2016.

?

Do you like polishing your games?

  1. I love it!

    37.0%
  2. Sometimes

    41.3%
  3. Not really

    19.6%
  4. I never polish my games!

    2.2%
  1. Fissll

    Fissll

    Joined:
    Jan 30, 2015
    Posts:
    70
    I am currently making my first proper game and I recently started polishing it,
    even though it isn't finished at all yet :D
    I just wanted to see how the outcome will be eventually and I noticed that I really like polishing the game.
    As most indie developer I started as a programmer and only used "programmer" art in all of my projects
    and it did never bother me at all but with this game it's just different.

    And so my question is if you are more of a programmer/coder type or a developer who enjoys this polishing stuff like me.
     
  2. darkhog

    darkhog

    Joined:
    Dec 4, 2012
    Posts:
    2,218
    Yes, if I see a rough spot, I keep chipping at it until it's well-rounded* and fun.

    *Not including 3D modeling work since game I'm working is extremaly low-poly, bringing to mind earliest 3D games.
     
  3. delinx32

    delinx32

    Joined:
    Apr 20, 2012
    Posts:
    417
    I like it, but I don't like the time it takes. There is only so much time I can put into my hobby and often when i'm messing with uv mapping or something I really wish I was coding instead.
     
  4. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
    Posts:
    813
    lol i polish all the time the whole time
    kinda dumb really
    i have a problem wanting to be perfectionist .. i guess
    ill take like 2-3 hours moving a ui element around ><
    well like i was making a card's layout and damnnn i took alotta time just moving little things around
    really dumb lols ><
    and basic mechanics not even begun lols

    and i dont code anything until i have the final artwork done for it ><

    but yeah id say im more artist, less coder
    but i generally spend more time learning code since i feel its my weakness
    ... NEVER liked math class... doodled instead lol

    needless to say .. i have like 10 just begun projects .. none even like 30 percent done
    (keep getting different ideas lols)
    ... HOPEFULLY i can stick to my current project...
     
    Last edited: Feb 25, 2016
    ArachnidAnimal likes this.
  5. Deleted User

    Deleted User

    Guest

    Polishing is not the favorite part of game development to me. Its takes a long time and there is a lot of redoing the things you already did but after the polishing is done its nice to see how much nicer your work looks.
     
  6. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    I hate polishing. In all its forms. I work best when I have other people around that love polishing. I break the back of the problem, then hand it off to others to go through the minutiae.
     
    Schneider21 likes this.
  7. Philip-Rowlands

    Philip-Rowlands

    Joined:
    May 13, 2013
    Posts:
    353
    That depends on what needs polishing. For example, some of the enemy animations in my current project glitch out when they die in one hit. They should fall straight over, but after getting knocked back they instead go through a walking animation before the dying animation kicks in. However, I find animation bugs can be amusing (c.f. the Spycrab in TF2), and it took me ages to even animate them in the first place, so I'm not really bothered with this.

    However, if I can polish a mechanic such as projectile flight, I will try and do so.
     
  8. Fissll

    Fissll

    Joined:
    Jan 30, 2015
    Posts:
    70
    I can really relate to this :D. I spent most of yesterday searching for the best grass color ^^.
     
    QFSW likes this.
  9. Schneider21

    Schneider21

    Joined:
    Feb 6, 2014
    Posts:
    3,510
    I enjoy planning out complex systems at a high level, figuring out how to implement them, and feeling that rush as you see it in motion for the first time. I love extending these features and making them robust and reusable.

    I hate positioning elements meticulously and figuring out why my lightmaps have seams in them. I do not enjoy trimming 3MB from a build to get it under 100MB. I really strongly dislike figuring out why my UI looks like butt in-game, when my Photoshop mockup looks so wonderful to me.

    I'm definitely more of a starter than a finisher. But I'm trying to change, man. I'm really trying.
     
    Fissll likes this.
  10. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    It's odd really. At one time long ago I did spend a lot of time touching up graphics here and there. Probably as much time as I spent finetuning the programming.

    These days I still finetune my design (game and technical) and programming (collisions, feedback, interaction and so forth) but I don't spend much time at all on graphics iterations. I think for 2 reasons really: first I see more value in the underlying execution then how things look (from an art perspective) and second because even if I spent hours on something it will not look as good as a dedicated graphic artist could do in much less time.... so basically is a waste of my time. Makes more sense to focus on what you are good at and make the rest "good enough" / barely passable.
     
    Schneider21 likes this.
  11. derf

    derf

    Joined:
    Aug 14, 2011
    Posts:
    354
    Polishing the game is where you find all the stupid things you did and are now only realizing how bad it is.

    Just like a carpenter, first you polish the brass handles, than you notice the hinges are dull looking and they need to be polished, now you have to polish the inside of the hinges as well and low and behold now you have to polish the inside of the cabinet wood; BUT you find where your screw cracked one of the shelves, now you have to redo a shelf, polish the shelf and now it does not look like the other two shelves so you have to redo them as well, than polish them and finally give it a wipe down once again...only to realize the gawd damn hinges are not the right hinges so you then replace the hinges with the correct ones, than polish them up and now the doors do not want to open all the way anymore, so you redo the doors so now they open and close but they close so hard you need to add something to ease their closing, finally you think your done when you look at the brass handles and now they don't look right so you remove them for something better looking like gold plated handles, now the hinges don't match...polishing a game can go on like this crap for many weeks to several months.

    Have fun! ;)
     
    Aiursrage2k and Fissll like this.
  12. iamthwee

    iamthwee

    Joined:
    Nov 27, 2015
    Posts:
    2,149
    You can spend days, days turn to weeks weeks to months.
     
  13. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Polish ideally would be for as long as the project took again. I love it, it's brilliant. Wish I had more time for it than I do :)

    Games without polish like to languish off-chart somewhere, hopefully never to be downloaded.
     
  14. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    ...Only if they're dusty



    Can't believe I'm the first to say this.
     
    hippocoder and Fissll like this.
  15. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    ...Well, I've never heard it called that before



    Can't believe I'm the first to say this.