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Unity UI Do smaller plane distances of canvases guarantee higher priority in display?

Discussion in 'UGUI & TextMesh Pro' started by shpkng, Apr 23, 2020.

  1. shpkng

    shpkng

    Joined:
    Apr 15, 2019
    Posts:
    7
    Hi guys, I've got several canvases set to screen space - camera. They have different plane distances, and I found that sometimes images under further canvas rendered in front of those from canvases closer to the camera.