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Do player settings affect baking results?

Discussion in 'Global Illumination' started by 8bit4life, Jul 24, 2015.

  1. 8bit4life

    8bit4life

    Joined:
    Sep 30, 2014
    Posts:
    9
    Hi All,

    In this interesting article:
    http://dshankar.svbtle.com/lighting-in-unity-5

    They say:
    "Before baking, check your project’s Quality & Player settings. (...) select the deferred renderer. (...) Even if you use (...) a forward renderer at runtime, use these settings during lightmap baking for best results. You can always switch back to forward rendering or lower graphics settings after you’re done baking."

    Should I be doing this?
    Will it improve/change anything in terms of lightmap baking results?

    Thank you!