So, I know this is such a beginner question. To give context, I've spent the last few days practicing with shaders and materials. I have build a 3D internal structure, out of planes, that I am very happy with. But, when I've inputted my player's placeholder, currently a 3d capsule, it passes through the planes. Both the capsule, and the planes, all have both rigid bodies and colliders attached. Neither has kinetic or gravity ticked. I am using .MovePosition to move the placeholder's rigid body. Now, do I have to start again and replace my planes with cubes, or is there another armature mistake I could be making? Thankyou for your time.