I'm curious to know if anyone chooses to use the standard pipeline instead of URP or HDRP and why? I completely understand when it is needed to support legacy projects and assets, but nowadays in 2023 I don't see any advantage to starting a new project with the standard RP. Any arguments for it? In my own projects, I go with URP for mobile and anytime high performance is needed, and HDRP only for high fidelity projects. I much prefer having Shader Graph and the other features that come with them. I also want to know because I'm an asset creator and wonder how much time I should spend testing and providing examples for standard RP. I see it more as a legacy feature, though maybe I'm wrong?