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Do I need to include "Asset Store Tools" while publishing (committing) an asset to Github?

Discussion in 'Assets and Asset Store' started by tarunsingh013, Dec 3, 2018.

  1. tarunsingh013

    tarunsingh013

    Joined:
    Jun 12, 2018
    Posts:
    7
    Hi Guys,

    I have created an asset that I have uploaded on the Unity Asset Store using "Asset Store Tools" in the Unity editor (as recommended). So, while uploading the asset I didn't include "Asset Store Tools" in the package.
    Now, I also want to publish it on Github. So, do I need to include the changes related to "Asset Store Tools" while committing on Github?

    Any help would be appreciated.

    Cheers!!
    Tarun
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,697
    Hi,

    No, you can exclude the AssetStoreTools folder. Remember to upload the other folder(s) to GitHub exactly as they were when you uploaded them to the Unity Asset Store, including their .meta files. This will keep their GUIDs the same as the Asset Store version so your users can switch between the Asset Store version and GitHub version without losing all their references.

    BTW, when you upload to the Unity Asset Store, the Asset Store Tools always excludes the AssetStoreTools folder from the upload, even if you specify to upload the whole project (i.e., "/" folder).