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Do game engines do a good job of showing distant objects with accurate lighting models?

Discussion in 'General Discussion' started by Arowx, Mar 21, 2018.

  1. Arowx

    Arowx

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    In theory distant objects will fade/lose contrast is this covered by current lighting models/GI/shaders?



    Surely modern game engines/GPUs can do this without the clumsy hack of global fog*.

    *I always find global fog in Unity a pain as it never blends in well with the skybox.

    What are great examples of game vistas with good distant lighting and those without.

    PS Will the new Unity High end lighting solution provide great atmospheric and distance lighting?
     
  2. OCASM

    OCASM

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  3. Joe-Censored

    Joe-Censored

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    I use a volumetric fog asset for this type of effect in combination with post processing DOF so distant objects are slightly out of focus.
     
    zenGarden and theANMATOR2b like this.
  4. Reanimate_L

    Reanimate_L

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    HDRP have a new fog that use the same technique from ND which blend the fog and skybox color
     
  5. ToshoDaimos

    ToshoDaimos

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    Unity can do that with some custom shaders.