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Do ANY post processing fx packs function in single stereo in LWRP?! How to get bloom on Gear VR???

Discussion in 'AR/VR (XR) Discussion' started by DHARMAKAYA, Jul 1, 2019.

  1. DHARMAKAYA

    DHARMAKAYA

    Joined:
    Dec 1, 2014
    Posts:
    59
    Hi,

    LWRP seems to be an utter mess. Are all of the post processing effects packs disabled in single pass stereo instanced on LWRP for some RIDICULOUS reason??? (tried version 2 and the legacy image effects already on 2019.1)

    Thanks in advance for explaining HOW to RELIABLY use bloom with LWRP and single pass stereo instanced.
     
  2. Azirell

    Azirell

    Joined:
    Oct 16, 2015
    Posts:
    29
    God damn. I've just created a thread with similar problem. It's just Unity search did not give any results on this subject, found this by just lurking in pages.

    About problem. Look at the
    LWRP asset 5.7.2 -> [Project window] -> Packages -> Lightweight RP -> Runtime -> LightweightRenderPipeline.cs -> line: 216-218
     
  3. DHARMAKAYA

    DHARMAKAYA

    Joined:
    Dec 1, 2014
    Posts:
    59
    Actually tried it with the standard Unity template also. Only solution that seems to function properly is BEAUTIFY. Now to find a TAA plugin.