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Do all Android ARCore devices support ASTC?

Discussion in 'AR' started by A_Savvidis, Mar 10, 2020.

  1. A_Savvidis

    A_Savvidis

    Joined:
    Jul 21, 2016
    Posts:
    98
    I noticed that on the Unreal page (https://developers.google.com/ar/develop/unreal/quickstart) there is a part telling us to export using ASTC... why isn't there such an instruction for Unity?!? Should I use general texture compression ASTC or stick to ETC2?

    Also since I am asking that... Do all Android ARCore devices play HEVC h.265 (1920x1080 30fps)?
    Should I encode to VP9?
     
  2. lmartellmc

    lmartellmc

    Joined:
    Aug 3, 2018
    Posts:
    23
    I was also asking this same question and this post was the first that came up, so replying for others who might be hung up on this. After some digging, it sounds like all OpenGL ES 3.0 devices support ASTC, and all ARCore devices support OpenGL ES 3.0. So yes, should be fine with ASTC in an ARCore game.