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DMarket Integration SDK - additional source of revenue for your game

Discussion in 'Assets and Asset Store' started by DMarket, Aug 6, 2018.

  1. DMarket

    DMarket

    Joined:
    Jul 24, 2018
    Posts:
    1
    DMarket Integration SDK is released as Unity Asset Store partner!


    What is DMarket?
    DMarket is the world's first blockchain-based marketplace for buying, selling, exchanging and collecting in-game items, where everyone — developers, entrepreneurs, and gamers — monetize virtual assets.

    DMarket is already live, you can check our platform out by following the link: https://dmarket.com

    What is DMarket Integration SDK?
    DMarket Integration SDK is a tool, that allows game developer to integrate their game with DMarket. After integration in-game items can be transferred to blockchain-based marketplace, where players can buy, sell or collect them.

    What does game developer gain from the integration?
    • Additional revenue from commission on every transaction with his or her in-game items.
    • Exposure to 2 million gamers.
    • Community involvement. The ability to trade in-game items allows players to interact with game’s world when they aren’t able to play.
    What does player gain from the integration?
    • Monetization of time spent inside the game.
    • Proof of item’s exclusiveness. Every item is an exclusive product with its own history, providing each item with added and even collectible value.
    • Lower fees when buying and selling on the DMarket global marketplace (5%) when compared to others.
    The DMarket SDK Package Includes:
    The package above is currently being verified by Unity team. We also have the previous version with restricted functionality live and certified on Unity asset store.

    What is the integration flow for DMarket Integration SDK?
    1. Download the package.
    2. Read the documentation & request API credentials.
    3. Launch the SDK and follow the integration process:
      a) If you have a mobile game, use the Basic integration described in documentation.
      b) If you are integrating the desktop game, use the Market integration steps described in documentation.
    4. Regardless of what integration flow you are using, please share the json with data on your items' classes. You can use the tool which is part of our SDK to create one or directly send us the json file.
    5. Update your game client for your players.
    6. Start earning additional revenue from resales of your items.
    7. Analyze the players' behaviour on your own, receive the stats and consultancy from DMarket monetization specialists and introduce new mechanics into your game. (optional)

    Please note that although there are two flows for operations with game items for desktop and mobile games, the differences in implementation are on game developer’s end. They are reflected in documentation.
    You can follow the video with live integration process:


    How can I test your solution before the actual integration?

    We have live sandbox: https://sandbox.dmarket.com where you can:
    • Try purchasing an item;
    • Put item for sale;
    • Change the metadata of selected game to your game’s items;
    • Implement the integration between sandbox environment and your game.

    We also have an option of setting up a dedicated sandbox to maintain your privacy.

    What additional cooperation options apart from gaining revenue from items resales do I have with DMarket?
    • Memorabilia items. Create memorabilia items for winning championships, special events, etc. that gamers will value and treasure.
    • Community items creation. Allow your community influence the game they love. Approve and incorporate player’s best ideas into the game. Planned feature
    • Create and sell special edition items with proof of their uniqueness.

    If you have any questions or feedback - we would eagerly answer them, so feel free to use the comments section for any of your purposes.

    Or send us an email to integration@dmarket.com


    Thanks!
     
    Last edited: Aug 6, 2018