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Bug DLSS upscaling on rendertextures

Discussion in '2021.2 Beta' started by olavrv, Jul 7, 2021.

  1. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    When enabling DLSS on rendertexture camera and "Dynamic Scaling" on the rendertexture itself, there is no performance increase in GPU profiler on this camera.
     
    Last edited: Jul 7, 2021
  2. Kolyasisan

    Kolyasisan

    Joined:
    Feb 2, 2015
    Posts:
    397
    Unity's GPU profiler can be rather incorrect in this situation as it has no access to low-level performance metrics that drivers provide. Have you tried to profile it with Nvidia Nsight? You'll be able to see performance metrics, if DLSS is active and if the scene indeed runs in low-res prior to it.
     
    olavrv likes this.