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DLLs not correctly copied

Discussion in 'Windows' started by eusebium, Mar 10, 2020.

  1. eusebium

    eusebium

    Joined:
    Jul 23, 2016
    Posts:
    84
    We are trying to build the standalone (windows x86_64) app on Azure Pipelines and we get a strange behaviour when Unity is copying the 3rdParty dlls to the Plugins folder. Each of these dlls have only 1KB.
    The Plugins ones are correctly copied.
    The file system is:
    Assets/3rdParty/dll1/dll1.dll => 1KB
    Assets/Plugins/dll2/dll2.dll => normal size

    It is work mentioning that building from Editor works fine – all dlls are correctly copied.

    Do you have any ideas why this happens?
     
  2. eusebium

    eusebium

    Joined:
    Jul 23, 2016
    Posts:
    84
    I think I found the reason.
    Those files are not the real files but the git lfs hooks. Their content is:
    version https://git-lfs.github.com/spec/v1
    oid sha256:-----
    size ----