We are trying to build the standalone (windows x86_64) app on Azure Pipelines and we get a strange behaviour when Unity is copying the 3rdParty dlls to the Plugins folder. Each of these dlls have only 1KB. The Plugins ones are correctly copied. The file system is: Assets/3rdParty/dll1/dll1.dll => 1KB Assets/Plugins/dll2/dll2.dll => normal size It is work mentioning that building from Editor works fine – all dlls are correctly copied. Do you have any ideas why this happens?
I think I found the reason. Those files are not the real files but the git lfs hooks. Their content is: version https://git-lfs.github.com/spec/v1 oid sha256:----- size ----