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DK2 Not initialized in Unity 5.3.4p1

Discussion in 'AR/VR (XR) Discussion' started by Thompson11, Apr 6, 2016.

  1. Thompson11

    Thompson11

    Joined:
    Oct 31, 2012
    Posts:
    9
    Hello,
    Hope you are well.

    I updated my plugins and sdk for Oculus Rift, now my Rift is not being detected in Editor or in the build. My game was close to being published but this has set me back.

    I have SDK and Plugin 1.3.0 using runtime 0.8

    The demo scene works fine, but when I run in unity it throws up this;

    [VRDevice] Initialization of device oculus failed.

    Unity v5.3.4p1, Oculus Utilities v1.3.0, OVRPlugin v1.3.0, SDK v0.0.0.
    UnityEngine.Debug:Log(Object)
    OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:490)

    I have tried completely ripping out everything to do with it and starting from scratch but this has had no effect.

    Regards,
    Ian Thompson
     
  2. thomasphifer

    thomasphifer

    Joined:
    Mar 26, 2016
    Posts:
    10
    You said you are using Oculus Runtime 0.8... have you tried upgrading to Oculus Home (AKA Runtime 1.3) ?