Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Dithering with URP?

Discussion in 'Universal Render Pipeline' started by ridethefader, Jul 6, 2020.

  1. ridethefader

    ridethefader

    Joined:
    Jun 17, 2019
    Posts:
    44
    Looking for a way to blend 2 assets? Basically I have a bunch of ice and snow chunks that I want to mash together, but the seam is pretty noticeable between each piece. I want to dither between them so its more natural. Is this possible with URP?
     
  2. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    This would be done with a shader that blends on the intersections. Although I believe it’s quite heavy performance wise.
     
  3. ridethefader

    ridethefader

    Joined:
    Jun 17, 2019
    Posts:
    44
    So nothing that’s possible with URP? Developing for Switch currently.
     
  4. o1o101

    o1o101

    Joined:
    Jan 19, 2014
    Posts:
    639
    It should be easy enough in URP, not much different than Built In.


    However yea, any intersect shader is going to be expensive on a switch / mobile platforms, URP or not.

    You might be able to get crazy with some render feature method in URP, but I haven't looked much into it.