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Bug Distortion Shadergraph in 2019.4?

Discussion in 'Shader Graph' started by Horus_Sungod42, Jul 28, 2020.

  1. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    99
    Hello,

    we've been using the Unlit HDRP master node to make distortion shaders, but all of a sudden, all these shaders stopped having distortion, presumably when we switched to 2019.4.

    For reference, the HDRP lit default shader's distortion works identically as before, with the distortion and the blur working.

    This issue seems to happen with both the unlit and lit hdrp master nodes.

    (To be sure: we set the shader and the material to transparent, check distortion in the master node, put a normal map or the like in the distortion vector, and it should work, right?)
     
    DanielleBBI likes this.
  2. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    Can you go in Debug mode and check if your materials have the Distortion Shader Pass disabled?
    Distortion works for me with Lit und Unlit, I'm also using 2019.4. The Distortion Pass gets not automatically enabled when using Shadergraph. This also costs me hours to figure out.
     

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  3. Horus_Sungod42

    Horus_Sungod42

    Joined:
    Oct 30, 2014
    Posts:
    99
    Untitled-1.jpg
    An interesting suggestion, it does not seem to be in the disabled list, however.

    We'll keep looking!
     
  4. Nerochoosingname

    Nerochoosingname

    Joined:
    Oct 11, 2020
    Posts:
    5
    The distortion vector is disabled for me, how do you enable it?