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Bug Distortion enabled in shader graph dont work with MSAA Enabled

Discussion in 'Shader Graph' started by JPDoiron, Sep 1, 2020.

  1. JPDoiron

    JPDoiron

    Joined:
    Jan 11, 2013
    Posts:
    16
    Hello Team Unity and community.

    I've reported a bug for that but i'd like to know if any of you stumble across this bug.

    Using Unity 2019.4.3f1 LTS If I enable MSAA for Forward in the HDRP default setting my shaders created in Shadergraph with Distortion enable will stop working.

    upload_2020-9-1_8-22-15.png

    upload_2020-9-1_8-22-28.png


    However, Unity's base shader with distortion will keep working.

    Any thoughts ?

    I'll let you know the resolution of the bug report.

    JP
     
  2. Shaunyowns

    Shaunyowns

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    328
    Sorry for the delay @JPDoiron, do you have the bug report number also so our team can have a closer look?
     
  3. JPDoiron

    JPDoiron

    Joined:
    Jan 11, 2013
    Posts:
    16
    Hey, thanks for poking back

    I actually received an email back from my bug report and it was expected behavior according the msaa doc.

    We haven't tried all the options in the shadergraph for that yet, but in the meantime I considered the issue close.

    best regards

    JP
     
  4. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,046
    This bug also impacts Builtin.