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Display only the visible edges of a solid body

Discussion in 'Windows Mixed Reality' started by elhoblerino, Oct 16, 2019.

  1. elhoblerino

    elhoblerino

    Joined:
    Oct 16, 2019
    Posts:
    4
    Hello everyone,

    Currently I am working on a project to extend an app for the Microsoft Hololens. A function is to be inserted, with which one can represent solid bodies only as a wire model.

    Now my question...

    Is there already any possibility (shader) to display only the visible edges of a solid with Microsoft Hololens, like the wireframe model in a CAD program?

    I am currently working with Unity 2017.4.2f1 and MRTK 1, but a change to a newer Unity version and MRTK 2 is no problem.

    I am grateful for all helpful answers.