Hello everyone, Currently I am working on a project to extend an app for the Microsoft Hololens. A function is to be inserted, with which one can represent solid bodies only as a wire model. Now my question... Is there already any possibility (shader) to display only the visible edges of a solid with Microsoft Hololens, like the wireframe model in a CAD program? I am currently working with Unity 2017.4.2f1 and MRTK 1, but a change to a newer Unity version and MRTK 2 is no problem. I am grateful for all helpful answers.