Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Display navmesh surface at runtime?

Discussion in 'Animation' started by mspink, Oct 10, 2018.

  1. mspink

    mspink

    Joined:
    Sep 5, 2018
    Posts:
    2
    I'm baking a navmesh at runtime and it would be really helpful to visualize it.

    Does anyone know of a way to turn on the display of the baked navmesh similar to the way it shows up in the editor?
     
  2. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    23,327
    NavMesh.CalculateTriangulation()

    As it's just for visual purposes you can easily just draw stuff at the vertices array.
     
    mspink likes this.
  3. mspink

    mspink

    Joined:
    Sep 5, 2018
    Posts:
    2
    Wow, I totally missed this class - I was looking for a method on the component itself. Thank you!
     
    hippocoder likes this.