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Disconnecting and reconnecting contexts doesn't work until saving scene?

Discussion in 'Graphics Experimental Previews' started by arvzg, May 19, 2019.

  1. arvzg

    arvzg

    Joined:
    Jun 28, 2009
    Posts:
    619
    Am I running into a bug or is this just how it is for some reason?

    1. Disconnect any connection between any context (e.g. Spawn -> Initialize)
    2. Observe that the VFX no longer works (no particles are spawn, as expected)
    3. Reconnect the disconnected context (i.e. reconnect Spawn -> Initialize)
    4. No changes. VFX still doesn't work. Recompile/refresh doesn't work
    5. Save the scene (ctrl + S)
    6. VFX now works again

    Using Unity 2019.1.3f1, on Windows 10
    Visual Effects Graph preview - 5.13.0
    HDRP preview - 5.13.0

    What's going on here?