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Question Disappearing Particles

Discussion in 'Visual Effect Graph' started by Eleven18, Feb 13, 2023.

  1. Eleven18

    Eleven18

    Joined:
    Mar 25, 2017
    Posts:
    9
    Hi,
    I wonder if there is a way to make the particles not disappear immediately when the bounds disappear from our field of view? So that the ones already generated don't disappear so suddenly.

    Regards
     
  2. Qriva

    Qriva

    Joined:
    Jun 30, 2019
    Posts:
    1,314
    Probably no (or rather not in the way you want), this is the whole point of bounds to work this way. They are not used to fade particles, but determine if effect is visible at all. In short the intended use is to cull the vfx completely when all particles are not visible, not just 30% of effect.
     
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  3. Eleven18

    Eleven18

    Joined:
    Mar 25, 2017
    Posts:
    9
    Ok. Thanks for your reply.
     
  4. gabriel-delacruz

    gabriel-delacruz

    Unity Technologies

    Joined:
    May 19, 2021
    Posts:
    37
    Hi,

    The first thing you should try is to make sure that the Bounds are correct, and even maybe to make them bigger for safety.

    But if you really want your VFX to be updated, you could check the culling flags in the Visual Effect Asset:
    upload_2023-2-14_15-55-59.png

    This will update your particles even when they are not visible (with some performance cost, of course). Use it only for rare cases :)
     
    Last edited: Feb 14, 2023
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