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Feature Request Disabling the interaction of local fog with light

Discussion in 'High Definition Render Pipeline' started by ProGameDevUser, Feb 7, 2022.

  1. ProGameDevUser


    Mar 17, 2018
    Hi! I'm not sure if anyone really implements this, but just in case I'll write, suddenly :D

    In general, there are times when it is necessary to put Light in the local fog zone and because of this, the intensity of volumetric light from Light increases greatly, I did not find a way to fix it and had to turn on pre-configured Lights for each intersection, so I think this would probably be useful, and the implementation would be best through light layers, because lighting from directional light should still go to fog)

    The first screenshot is a normal light source, and on the second one it will fall into the local fog zone.

    Attached Files: