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Feature Request Disabling the interaction of local fog with light

Discussion in 'High Definition Render Pipeline' started by ProGameDevUser, Feb 7, 2022.

  1. ProGameDevUser

    ProGameDevUser

    Joined:
    Mar 17, 2018
    Posts:
    104
    Hi! I'm not sure if anyone really implements this, but just in case I'll write, suddenly :D

    In general, there are times when it is necessary to put Light in the local fog zone and because of this, the intensity of volumetric light from Light increases greatly, I did not find a way to fix it and had to turn on pre-configured Lights for each intersection, so I think this would probably be useful, and the implementation would be best through light layers, because lighting from directional light should still go to fog)

    The first screenshot is a normal light source, and on the second one it will fall into the local fog zone.
     

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