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Resolved Disabling post processing on UI

Discussion in 'Universal Render Pipeline' started by Schekhovtsov, Aug 3, 2021.

  1. Schekhovtsov

    Schekhovtsov

    Joined:
    Jan 14, 2020
    Posts:
    17
    Hello. Started working with URP and immediately ran into a problem: post-processing effects are propagated to interface elements. Looked at a mini-guide from the developers, that you need to use multiple cameras in a stack, but it did not help. Also, switching the Volume mode from global to local does not affect anything. In my case, the bloom effect extends to the UI. If you switch the canvas binding from cameras to overlay, then the bloom effect disappears. Tell me what the problem is.
     
  2. Schekhovtsov

    Schekhovtsov

    Joined:
    Jan 14, 2020
    Posts:
    17
    No one can help?
     
  3. Schekhovtsov

    Schekhovtsov

    Joined:
    Jan 14, 2020
    Posts:
    17
    Help me please! I need an answer. How to make it so post processing it is not displayed on the interface during global post-processing. I use a stack of cameras. On the interface camera, post processing is disabled, but it is still enabled! If you turn it on, it doubles.

    P.S. Using Unity 2019
     
    Last edited: Aug 11, 2021
  4. Schekhovtsov

    Schekhovtsov

    Joined:
    Jan 14, 2020
    Posts:
    17
    Solved: not working apparently due to the fact that I removed the "main camera" tag from the UI camera.